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Samples and Contents

    3ds MAX Introduction
  • Welcome

    Getting Started
  • Introduction
  • Getting Around In The Viewports

    Introducing the interface
  • File Menu
  • Pop Menu Edit
  • Pop Menu Tool
  • Pop Menu Groups
  • Pop Menu Views
  • Pop Menu Create
  • Pop Menu Modifiers
  • Pop Menu Animation
  • Pop Menu Graph Editors
  • Pop Menu Rendering
  • Pop Menu Customize
  • Pop Menu Maxscript
  • Pop Menu Help
  • Floating Toolbar
  • View Cube
  • Change Colors

    Complete List of Paid Tutorials for 3DS Max 2011
    CD1 - Contents

    3ds MAX Introduction
  • Welcome

    Getting Started
  • Introduction
  • Getting Around In The Viewports

    Introducing the interface
  • File Menu
  • Pop Menu Edit
  • Pop Menu Tool
  • Pop Menu Groups
  • Pop Menu Views
  • Pop Menu Create
  • Pop Menu Modifiers
  • Pop Menu Animation
  • Pop Menu Graph Editors
  • Pop Menu Rendering
  • Pop Menu Customize
  • Pop Menu Maxscript
  • Pop Menu Help
  • Floating Toolbar
  • View Cube
  • Change Colors

    Working with Files
  • Starting A New Project
  • Saving Files
  • Holding And Fetching Files

    Working with Gizmo
  • Using Move Tool
  • Using Rotate Tool
  • Scale Tool

    CD2 - Contents

    Polygon Modeling
    Standard primitives
  • Standard Primitives_Part1
  • Standard Primitives_Part2

  • Extended Primitives

    Architectural object
  • Architectural Object_Part 1
  • Architectural Object_Part 2
  • Architectural Object_Part 3
  • Architectural Object_Part 4

    CD3 - Contents

    Working with Objects
  • Selection Techniques
  • Naming Objects
  • Reading The Transform Gizmo
  • Coordination With Object
  • Understanding Pivot Points
  • Hiding And Freezing
  • Copy Object
  • Groping Object

    Polygon Modeling with Graphite
  • Extruding Objects
  • Lofting Objects
  • Creat Taxt
  • Using Paint Deformation
  • Using Path Deform
  • Creattext In Box

    CD4 - Contents

    Using modifier
  • Use To Boolean Tool
  • Lathing Object
  • Use Hair And Fur
  • Using The Lattice Modifier
  • Using Ripple
  • Use Cloth In Object
  • Use Terrain
  • Using Scatter
  • Using Freeform Deformation Modifiers

    CD5 - Contents

    NUBS modeling
  • Shapes
  • Use To Nubs Curve
  • Use To Line
  • Sub Object
  • Ignoring Backfacing

    Working at the Sub-Object Level
  • Using Sub-Object Modeling Commands
  • Transforming Sub-Objects
  • Using 2D Sub-Object
  • Converting Or Using A Modifier
  • Using Modifiers That Reduce Geometry
  • Appling Modifier In Sub - Object Level

    CD6 - Contents

    Create and Aligning object
  • Aligning With Object
  • Creat A Grid
  • Create Curtain
  • Snaps Tool
  • Use To Splines (Creating A Bottle)

    CD7 - Contents

    Introduction Basic modeling
  • Creating A Remote
  • Box Modeling

    Building a Fort with box modeling
  • Building A Fort With Box Modeling_Part1
  • Building A Fort With Box Modeling_Part2
  • Building A Fort With Box Modeling_Part3

  • Creat 2D Landscap
  • Creating A Building Using Modifers
  • Using Modifer In Shape
  • Using Conform In Shapes
  • Using Connect Object
  • Smoothing Groups In Meshsmooth

    CD8 - Contents

    Create Projects
  • Object Modeling
  • Creat Flower
  • Creating Screwdriver
  • Create Lips Shape Sofa

    Create Red Rose
  • Create Red Rose_Part1
  • Create Red Rose_Part2

    Create LCD TV
  • Creat Lcd Tv_Part1
  • Creat Lcd Tv_Part2

  • Create Spring
  • Create Football

    CD9 - Contents

  • Create School Desk
  • Creating A 3D Pie Chart

    Create Toy Car
  • Create Toy Car_Part1
  • Create Toy Car_Part2

  • Create Umbrella

    Create Wall Lamp
  • Create Wall Lamp_Part1
  • Create Wall Lamp_Part2

  • Create Mouse Tapper

    Textures and Materials

    Material Building Essentials
  • Material Editor Interface
  • Main Body Color
  • Adding And Controlling Shine
  • Applying Materials

    CD10 - Contents

    Material Map channels
  • Use Diffuse Map
  • Use Bump Maps
  • Using Opacity Maps
  • Using Self-Illumination
  • Using Reflection Maps

    Creating Surfaces and Textures with Maps
  • Create Textures And Materials
  • Create Transparency In Materials
  • Designing A Complex Material
  • Editing Maps

    Mapping Techniques
  • Mapping Coordinates_Part1
  • Mapping Coordinates_Part2
  • Mapping Coordinates_Part3
  • Mapping Coordinates_Part4
  • Building A Multi Sub-Object Material

    Effects
  • Glow Effect
  • Water Effect
  • Fire Effect

    CD11 - Contents

    Lighting
  • Introduction Of Light

    Type of light
  • Target Spot Light_Part1
  • Target Spot Light_Part2
  • Using Omni Light
  • Using Free Spot
  • Directonal Light
  • Sky Light
  • Using Target Light
  • Using Projector Lights

    Lighting effects
  • Setting Light Volume
  • Adjusting How Far A Light Shines

    Rendering
  • Activeshade
  • Saving Render Settings
  • Mr Quality

    MR Refraction
  • Mr Refraction_Part1
  • Mr Refraction_Part2

  • Loading Background Images
  • Create Video
  • Using The Ram Player

    CD12 - Contents

    Animation
  • Controlling Animation
  • Animating With Auto Key
  • Animating With Set Key1
  • Moving Keyframes
  • Copying Keyframes
  • Deleting Keyframes
  • Linking And Unlinking Objects
  • Animating An Object Along A Path
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