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CD1 - Contents
Maya Introduction
Open And Close Maya
Interface Essentials
Maya Interface
Understanding The Maya Interface
Edit Menu
Status Line
Shelf
Tool Box
Time Slider And Range Slider
Viewports
Channel Box
Panel Menus
The Hotbox
New Scene
Open Scene
Save Scene And Save Scene As
Working With Files And Maya Projects
Menus & Tabs
Incremental Saving
Restoring Menus
Ma Vs. Mb
Using The Hotbox
CD2 - Contents
Manipulating Objects
Selecting Objects
Using The Move Tool
Using The Rotating
Using The Scaling
Manipulating Pivots
Hiding And Showing Objects
Freeze Transformations
Understanding The Channel Box
Working With The Attribute Editor
Grouping Objects
Understanding The Outliner
Creating Hierarchies
Attributes & Settings
Layers
Duplication Tricks
Viewport Color Setting
View Cube Preferences
Change Interface Colour
CD3 - Contents
Polygonal Modeling
Introduction Of Polygonal Modeling
Create Polygonal primitives
Create Sphere
Create Cube
Create Cylinder
Create Cone
Create Plane
Create Torus
Create Prism
Create Pyramid
Create Pipe
Create Helix
Create Soccer Ball And Platonic Solids
Interactive Creation
Polygonal Components
Using Soft Selection
Using Paint Selection
Poly Count
CD4 - Contents
Polygonal Tools
Polygon Tools Introduction
Polygon Structure
Component Display
Selections
Snep
Insert Edge Tool
Offset Edge Loop Tool
Extrude Tool_Part1
Extrude Tool_Part2
Relationships
Bridge
Cut Faces Tool
Split Polygon Tool
CD5 - Contents
Polygonal Tools
Fill Hole
Merging Components
Slide Edge Tool
Crease Tool
Cleanup Tool
Edit Mesh Commands
Transform Component
Detaching Components
Booleans
CD6 - Contents
Polygonal Tools
Mirroring
Collapse
Custom Shelf 1
Custom Shelf 2
Modeling With Curves
Keeping Faces Together
Using The Polygon Bevel Too
Using The Polygon Chamfer Tool
Combining Objects
Merging Vertices And Edges
Working With Object History
CD7 - Contents
Polygonal Tools
Bending
Twist
Squash
Sculpt
Flare
Wave
Sine
CD8 - Contents
Basics Polygonal Modeling
Spiral Stair
Create Gear Part_1
Create Gear Part_2
Table Lamp Part_1
Table Lamp Part_2
End Table
Screw Driver
CD9 - Contents
Basics Polygonal Modeling
Create Watch Part_1
Create Watch Part_2
Simple Room Window
Study Table Part_1
Study Table Part_2
CD10 - Contents
Polygonal Modeling Project
Polygon Sward Modeling
Modeling Introduction
Modeling Part_1
Modeling Part_2
Modeling Part_3
Modeling Part_4
Modeling Part_5
CD11 - Contents
Polygonal Modeling Project
Polygon Hut Modeling
Hut Modeling Part_1
Hut Modeling Part_2
Hut Modeling Part_3
CD12 - Contents
Polygonal Modeling Project
Polygon Hut Modeling
Hut Modeling Part_4
Hut Modeling Part_5
Hut Modeling Part_6
CD13 - Contents
Polygonal Modeling Project
Living Room
Living Room Part_1
Living Room Part_2
Living Room Part_3
Living Room Part_4
CD14 - Contents
Polygonal Modeling Project
Tire Modeling
Tire Modeling Part_1
Tire Modeling Part_2
Tire Modeling Part_3
Tire Modeling Part_4
Tire Modeling Part_5
CD15 - Contents
NURBS Modeling
Introducing Nurbs Modeling
NURBS Primitives
Nurbs Sphere
Nurbs Cube
Nurbs Cylinder
Nurbs Cone
Nurbs Plane
Nurbs Torus
Nurbs Circle
Nurbs Square
Using The Nurbs Curve Tools Part_1
Using The Nurbs Curve Tools Part_2
Creating Text Curves
Manipulating Nurbs Curves
Refining Nurbs Curves
CD16 - Contents
NURBS Modeling
Using Cut Curves And Fillets
Offsetting And Extending Curves
Manipulating Nurbs Surfaces
Using Nurbs Revolve
Using Nurbs Loft
Using Nurbs Extrude
Using Nurbs Planar
Editing And Refining Nurbs Surfaces
Extracting Nurbs Curves From Surfaces
Opening And Closing Surfaces
CD17 - Contents
Advanced Modeling
Creating Curves On A Surface
Projecting Curves On Surfaces
Trimming Nurbs Surfaces
Using The Nurbs Fillet Tool
Stitching Nurbs Surfaces
Modeling With Nonlinear Deformers
Sculpting On Nurbs
Converting Nurbs To Polygons
CD18 - Contents
Basic NUBS Modeling Project
Perfume Bottle
Perfume Bottle Part_1
Perfume Bottle Part_2
Perfume Bottle Part_3
Tube Well
CD19 - Contents
Basic NUBS Modeling Project
Tea Cup Modeling
Tea Cup Modeling Part_1
Tea Cup Modeling Part_2
Tea Cup Modeling Part_3
CD20 - Contents
Robot Modeling
Image Planes And Nurbs Planes
Modeling A Robot Part_1
Modeling A Robot Part_2
Modeling A Robot Part_3
CD21 - Contents
Robot Modeling
Modeling A Robot Part_4
Modeling A Robot Part_5
Modeling A Robot Part_6
CD22 - Contents
Applying Textures
Introduction Textures And Materials
Understanding The Basics Of Materials
Understanding The Basics Of Render Setting
Creating And Applying Maps
Using Bitmaps As Texture
Working With The Hypershade Window
Live Action Integration With Use Background
Using Displacement And Bump Mapping
Using The Ramp Shader
Using The 3D Paint Tools
CD23 - Contents
Texturing Project
Bathroom Interior Design
Bathroom Interior Design Part_1
Bathroom Interior Design Part_2
Bathroom Interior Design Part_3
CD24 - Contents
Texturing Project
Bathroom Interior Design
Bathroom Interior Design Part_4
Bathroom Interior Design Part_5
Bathroom Interior Design Part_6
CD25 - Contents
Rendering in Maya
Understandings Render Settings
Understanding The Basics Of Lights And Lighting Types Part_1
Understanding The Basics Of Lights And Lighting Types Part_2
Spotlight
Point Light
Ambient Light
Adding Depth Map Shadows
Alpha Shadows
CD26 - Contents
Rendering in Maya
Using Raytrace Shadows
Understanding The Basics Of Cameras
Using Motion Blur
Interactive Rendering With Ipr
Batch Rendering
CD27 - Contents
Working with Paint Effects
Creating Brushes
Applying Brushes To Existing Strokes
Sharing Brushes
Saving Brushes
Rigging
Rigging Introduction
Bones
Skinning
Skin Weights
CD28 - Contents
Rigging
Ik
Ik Splines
Parenting Rules
Grouping
Eye Rig
Clusters
Capsules
Muscles
CD29 - Contents
Dynamics
Dynamics Introduction
Active Vs Passive Rigid Bodies
Dynamic Relationships
Field Attributes
Newton Field
Vortex And Turbulence
Ndynamics
Animating in Maya
Animation Introduction
Timeline
Playback Controls
Create Keys
Create Keys Animation
Adjusting Keys
Colors Animation
CD30 - Contents
Animating in Maya
Graph Editor
Modifying Keys In The Graph Editor
Modifying Keys In The Dope Sheet
Animating Objects Along Paths
Animating Objects Along Paths With Locator
Animating With Constraints
Using Set-Driven Keys
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